local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1
main_id = 11111
L0_1 = {}
L1_1 = 1111101
L2_1 = 1111102
L3_1 = 1111104
L4_1 = 1111105
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["1111101"] = L1_1
L1_1 = {}
L0_1["1111102"] = L1_1
L1_1 = {}
L0_1["1111104"] = L1_1
L1_1 = {}
L0_1["1111105"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10343
L3_1.alias = "Npc10343"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11111_Laomeng_Wangshengtang_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10348
L4_1.alias = "Npc10348"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11110_Congzi_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 1021
L5_1.alias = "Npc1021"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Wangshengtang_Pos"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10345
L6_1.alias = "Npc10345"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11110_SteerTo2_Wangshengtang_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1111101"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10345
L3_1.alias = "Npc10345"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11110_SteerTo2_Wangshengtang_Pos"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10365
L4_1.alias = "Npc10365"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11111_DefensePlay_Pos"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10366
L5_1.alias = "Npc10366"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Defense_Pos_1"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10343
L6_1.alias = "Npc10343"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11110_SteerTo1_Wangshengtang_Pos"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L7_1 = {}
L7_1.id = 1021
L7_1.alias = "Npc1021"
L7_1.script = "Actor/Npc/TempNPC"
L7_1.pos = "Q11111_Hutao_Defense_Pos_1"
L7_1.scene_id = 3
L7_1.room_id = 0
L7_1.data_index = 5
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L2_1[5] = L7_1
L1_1.npcs = L2_1
L0_1["1111102"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1021
L3_1.alias = "Npc1021"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11111_Hutao_Defense_Pos_2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10343
L4_1.alias = "Npc10343"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11111_Hutao_Defense_Pos_2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10345
L5_1.alias = "Npc10345"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Defense_Pos_2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L1_1.npcs = L2_1
L0_1["1111104"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1021
L3_1.alias = "Npc1021"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q11111_Hutao_Defense_Pos_2"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 10343
L4_1.alias = "Npc10343"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q11111_Hutao_Defense_Pos_2"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 10345
L5_1.alias = "Npc10345"
L5_1.script = "Actor/Npc/TempNPC"
L5_1.pos = "Q11111_Hutao_Defense_Pos_2"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 10344
L6_1.alias = "Npc10344"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q11111_Hutao_Defense_Pos_2"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["1111105"] = L1_1
quest_data = L0_1
